In reaching this result, I took several captures:
Capture 1 – Looks at the basic angle in which the shuttle cock arrives from and looks at the object’s response once it hits the floor for the first time.
Capture 2 – After realising the first capture was not captured in real-time, I’ve changed settings so that this one is. Secondly I looked further into the speed of the fall to the floor, and sorted out the ‘craziness’ of the shuttle cock’s response seen in the first capture.
Capture 3 – Next I looked at some F-Curves and tried to sort out the initial fall to the ground, something I think I achieved quite well. I also added a floor-roll after the flip following the first floor hit.
Capture 4 – More experimenting with the F-Curves.
Capture 5 - I again did some F-Curve editing for this capture. I managed to sort out the end spin, but more importantly, managed to make the shuttle cock’s first contact to the floor, a lot more linear, which to this point, I considered the most wrong part of the sequence.
Another change I did was to lower the height the shuttle cock reaches after the first floor-contact, as well as shortening the time it takes between the first and second floor-contact points.
Finally I cut down the distance of the final spin, as I thought it spun too much, also slowing down the end.
Capture 6 – Made the final spin a little faster and shorter, and generally tidied up a few minor things.
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