About Me

My photo
Farnham/Bushey, Surrey/Hertfordshire, United Kingdom
Hi there, My name is Ben Oren, and I am studying Animation at University of the Creative Arts in Farnham. My birthday is 02/08/1991, currently making me 19 years old. I come from Bushey which is a small town just down the road from Watford, Hertfordshire. Animation has been a long-standing passion of mine, and am excited to finally show the world my creations. Enjoy!

01/04/2011

Tennis Ball

Above is my bounce of a Tennis Ball, created on Softimage.
In doing this, I took several progressing captures:


Capture 1 – For the first capture I looked at timing first and foremost, using the Positional Y-Axis only at this moment. I looked slightly at the F-Curves, trying to create the linear look needed when the tennis ball connects with the grass.

Capture 2 – Added ‘hits’ to each bounce while leaving the peaks very spline-like. I also tried to make the 2nd peak float more. This didn’t go so well, so I am going to edit this again. I took the change to the 2nd peak out, and changed the timing a fair bit, resulting in a much more effective bounce time-wise.

Capture 3 – Now I am going to add in the ‘squash’ and ‘stretch’ elements to the ball, to give it more character, something which I did not do for my bowling ball because it is a lot heavier of an object. This went very well indeed, once I had worked out how to approach it. So much so, I reckon I will only need one or two more captures.

Capture 4 – Fixed an issue I was having with the second bounce. Now I am just going to finish off tightening up the timings of the squashes and stretches.

Capture 5 – Fixed just two squashes, and now have a piece I am pleased with.
Above is my Shuttlecock bounce, created on Softimage.
In reaching this result, I took several captures:


Capture 1 – Looks at the basic angle in which the shuttle cock arrives from and looks at the object’s response once it hits the floor for the first time.

Capture 2 – After realising the first capture was not captured in real-time, I’ve changed settings so that this one is. Secondly I looked further into the speed of the fall to the floor, and sorted out the ‘craziness’ of the shuttle cock’s response seen in the first capture.

Capture 3 – Next I looked at some F-Curves and tried to sort out the initial fall to the ground, something I think I achieved quite well. I also added a floor-roll after the flip following the first floor hit.

Capture 4 – More experimenting with the F-Curves.

Capture 5 - I again did some F-Curve editing for this capture. I managed to sort out the end spin, but more importantly, managed to make the shuttle cock’s first contact to the floor, a lot more linear, which to this point, I considered the most wrong part of the sequence.
Another change I did was to lower the height the shuttle cock reaches after the first floor-contact, as well as shortening the time it takes between the first and second floor-contact points.
Finally I cut down the distance of the final spin, as I thought it spun too much, also slowing down the end.

Capture 6 – Made the final spin a little faster and shorter, and generally tidied up a few minor things.

Bowling Ball

Above is my finished Bowling Ball bounce.
I did a number of captures to improve it each time:


Capture 1 – looks at timing mostly using dope sheet, without any look into curves.

Capture 2 – start to add in a few F-Curves. The first bounce looks good as it hits and comes straight back up.

Capture 3 – Changes to the height the ball reaches of a few of the bounces, notably the first bounce and the ones at the end.

Capture 4 – Fix glitch at the peak after the first bounce.

Capture 5 – Making the whole clip generally at a quicker pace.

Capture 6 – Another timing change, paying particular attention to the end.

Capture 7 – Looking at giving more time for the peaks of the first and second bounces.

Capture 8 – After successfully improving the first peak, attempting to improve second peak.

Capture 9 – Changes to the heights of a few of the bounces, giving them more time at a peak. I also made some timing changes to the end of the clip. I think this is the first time it generally looks very similar to my reference video.

Capture 10 – I was playing around with a few of the buttons on the F-Curve Editor, and found the ‘Point at Neighbouring Keys Slope Orientation’ button, which allowed me to really sharpen up the bounces giving a Linear bounce look, while leaving the peaks to have a more of a Spline Curve. Again I think this was a big step forward in my captures.

Capture 11 – I edited the first two bounces with their height both raising slightly.

Capture 12 – In this final capture, I made the gap between the 3rd peak and 3rd bounce 2 frames longer. I now think this bowling ball capture is pretty much completed.

Capture 13 – I added a little bit of ‘squash’ and ‘stretch’ to it, just to give it a bit of life. I haven’t done much as it is a heavy object in comparison to the tennis ball I have to do, which will have a lot more squashing and stretching.

Capture 14 – To finish off I re-looked at the peaks of the bounces and just simply lowered them in a few of them.

07/03/2011

Missing people: padded cell 2

Missing people: padded cell 2: "i saw that when i enlarged it there were little bitty things of pen and smudges so ive tried to clean it up a bit... do you think this one l..."

17/02/2011

Slide

This is my second 3D clip, following on from the previous Croquet one. This involves a red ball hitting a lever which hits a blue ball, that then would go down a slide and through various croquet pins, eventually falling into the box at the end.
This is my first 3D project with movement. It involves a mallet simply hitting a ball through a pair of croquet pins.

10/02/2011

Mr & Mrs Potato Head Informacial

Above is my informacial about Domestic Violence, using 3D characterisation on SoftImage